Okay, maybe I was too fast on the decision...


So I tried moving everything only Irrlicht.

And noticed that my own implementation of... everything... is actually way faster (because of how I made it to work - plain simple and brute-forcy way). So I guess it means I have to switch from actually rewriting everything from scratch to... *sigh* refactoring everything I have right now...

Which may actually be way worse than rewriting it...

Don't worry. I'll make it better.

I hope.

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Dear JessicoChan,
what you people achieved so far is a great tool which already offers lots of possibilities, even if you aren't 100% happy with it.

Whatever you're planning to do with it: Keep it up! I showed it on Twitch a few times and people thought it was cool. The editor is easy to use and the games are fun to play!

I'm pretty thankful for EFPSE and lots of other users will be in the future!

(+1)

You got this! I've always had a hankering for these game making tools that aren't full blown massive things like Unity, Unreal or Godot. Yours got that perfect spot where a mind can get real creative. Like GuyWithTeaCup said, if you can bang out a final version of Easy FPS Editor that we can play around with and make some cool games, you can then focus on making the Editor you want from scratch. Without having to keep Easy FPS Editor on your shoulders.

The problem is - there is no final version. EFPSE IS what I wanted to make but it's not what I imagined when I started it. I don't have a roadmap.

i encourage you to keep improving this.

software should never be "final"

if all you ever wanted to do was make a RGM+ then you already did it, just finish the manual and bugfix. i just don't think that should be the end.

if a new rendering engine can allow you to implement new features into the editor, then i say go for it. take your time. if you work on this project for the next 10 years, improving it and expanding it, then people will keep buying it.

i know it's not your fulltime job. noone can realistically demand you "fix this asap" etc etc.

if it was libre-sourced other people could help you. but i know you don't want to do that.

(3 edits) (+1)

Problem is - end users don't really care en masse about the future of the product they use. I, myself, donated triple the price of the PRO version, when this program was in its infancy, so to say, in hopes of seeing something that I can use to make something that I can call a finished product and wouldn't be ashamed to sell. This editor was extremely close to the point of hitting the right spot - it had Turing complete internal scripting language with graphics output  - a simple algorithmic language, I must note - a very important thing for those, who can't speak JavaScript, or Ruby, or Python, etc. It even had an improvised form of stable database in form of global and local variables, which could be addressed in code on call and used to program the objects behavior.

Updating the project and improving it is great - moving goalposts isn't.

I was really eager to purchase the PRO version, when I saw all new great tools which I could use - only to be disappointed when I learned that scripting language and automates were missing and there was no clear indication when they will return and in what form. Promises of its coming are not going to sweeten the hard pill to swallow. I saw many and many project like these to die out, when author was too busy rewriting stuff that was already acceptable for the users, eventually failing with achieving what was planned, but not returning old features back and abandoning the project entirely.

Change something to make it better? I'm fine with that. Stripping me of options I already had before the change will be complete, without tuning them out and forcing me to switch to older versions because now they are better versions - no, I'm not fine with that - this is just cruel and nearsighted.

I perfectly understand, that I could not see the whole picture of it, but I'm not to be blamed, since were not shown that much except of many red flags. And some of us already burned a lot by buying unfinished products hanging on promises of future completion. The future, that often never comes.

(+1)

well i donated more than what pro version cost as well.

you are entitled to your opinion, and to your pessimism.

i am entitled to my opinion, and to my optimism.

There is literally nothing missing from older versions.

1.5 was not made from scratch, it was built upon older versions. You can use everything all the same there were only minor changes on which you could get info by just asking about it.

Now I can see your point but I never explicitly told FSM and scripting were missing. As many people here already found out by using the old manual.

What is FSM? :)

(1 edit)

Dude you are killing me with these news. Everything was working just fine, the only thing we need is an extended scripting with detailed manual for it. Some info on how the automates working would be nice too.

You... don't really even realize how bad it actually works under the roof. Any new fix can potentially break everything.

(1 edit) (+2)

To be honest I already was completely fine with old 1.5 version. Outside of few bugs and oversights - it had everything I needed - script system, automates, detailed manual. You better to bring this version of EFPSE to some sort of being complete, and only then switch it's graphics libraries, because it could take much more time that you anticipate. This way we at least will not hang with unfinished product and distant promises of updates, but have a proper, finalized version, and would be able to keep working and publishing games even without new updates arriving. Its also will be better for you - cause if we will have a working editor, you could make any changes to it without haste.