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RGM Next

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Devlog

  • Update 1.1
    July 02, 2024 by JessicoChan
    A quick update: Added mipmapping and bilinear filtration for textures Included resizer bat file (it's been missing for some reason) Third person mode with dofferent parameters for it (you need to incl... Continue reading
  • Version 1.0 release! Including extender!
    June 22, 2024 by JessicoChan
    1
    #rgm, #update, #rgm-next, #old-school-fps
    Okay, it's finally here. It's more like an afterthought on my part - I never intended to extend capabilities of this port beyond just running games in higher resolution. But it's here now and it's... Continue reading
  • Version 1.0 beta is here!
    March 21, 2024 by JessicoChan
    2
    #pre-release, #beta, #rgm, #raycasting-game-maker
    Well, it's finally here. Almost every feature from original RGM was ported (including some bugs to keep compatibility). V5 compatibility was slightly improved, the HUD will now be properly rendered. A... Continue reading
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